![]() You hurt the opponent while healing yourself at the same time. There's the matter of cutting your own HP though, which is why its only at B, though I can definately see it at Aĭraining moves (includes Pain Split if you have less HP): C Basically forces them to kill themselves with Struggle, and their demise will only take a matter of time.īasically almost ensures that the opponent only have five turns to live, max. While Taunt and Disable forces them to not be able to move for three turns, Torment forces them to not be able to move every other turn for the rest of the game. Haze can also be nice to get rid of buffs.ĮDIT: Spite can also be a devastating move against stall teams or (non-improofed) Blissey, usually forcing an early Struggle or Leppa/Mystery use. Moves like Worry Seed or Skill Swap can actually make a difference when you get rid of some great ability. A Substitute can be useful to have in general. Rollout could go in A tier for its extremely consistent damage output. Healing Wish/Lunar Dance is a no effect move in Metronome Battles.ĭark Void and Nature's Madness are uncallable in Gen 8.Īs for additions, I would definitely add Torment to S tier to round out the forced-Struggle moves, though it's countered by non-megas through Dynamax. As for its usefulness, in the earlygame it might cause a guaranteed kill for a kill so it's not totally useless. If nothing else, moves that target a single opponent could be added to C tier, especially nukes like Blast Burn or Roar of Time.įinal Gambit should go in God Hates You with the rest of the self-kill moves for consistency. Permanent consistent healing goes a long way, and will usually be better than an OHKO move most of the time.īelly Drum is actually really good if you're faster to take advantage of the +6 Attack. I would go as far to say that Ingrain/Aqua Ring could go in B tier. It also requires you to roll an attacking move to take advantage of the defence drops, unlike Bind which does guaranteed damage over time automatically. Octolock is okay but it doesn't affect ghosts which are prominent in the meta. ![]() At the least, I would rather get a Bind than Swift. On the other hand, I believe binding moves are A tier because they don't worry about immunities or Magic Bounce while also guaranteeing at least 50% damage most of the time. ![]() Poison could actually go above burn, since poison is twice as harmful and has more common ways to inflict compared to burn. I personally believe Rest is a very good move for its free full recovery and deserves better than D tier. Sleep and paralysis can actually be bad (depending on your perspective) in long games because they allow you to preserve PP and Struggle later than the opponent. If anything Knock Off is usually better than Swift in B tier. Knock Off to A tier as a good ghost killer as well as taking out Eviolite, Choice items, etc. In some lategame situations, an Imprison roll can guarantee your loss by forcing a game-ending Struggle to knock you out. Most of the time you roll it you pretty much win, but if you're against Mega Heracross you might lose. Imprison deserves its SS tier but on another note I think it is pretty overrated to be honest. (outside of sap sipper but c'mon lol) They can be mediocre on bulkier styles like Type null/Dusclops or Mega sableye stuff, but they definitely shouldn't be slept on and have won games for me.Ĭlick to expand.Very good thread idea. Especially if you get them on band/specs mons due to their high base power and in petal dances case, no immunities. Being locked into an offensive move for several turns is great in this meta where it's hard to get damage outside of strong moves and status. Would be A if it weren't for the fact that it's not a spectacular move late in a match, and it has the small downside of making flying types hit by ground moves. It cannot be understated how good this move is if you can get it early in a match, since it allows you to easily recover from weaker hits instead of dying to the slow chip war. This move is leftovers in a format where leftovers is banned. Only reason it isn't A tier imo is because it doesn't block a few crucial moves like perish song, and it can be mediocre vs high attack builds like mega Hera that have more moves that break the sub immediately. ![]() Nearly every single status move is blocked and you blank almost any attacking move that would do less than 25% to you. Sub is frankly an amazing move in almost every scenario. Not always a move you want to see, but can be amazing. It also has the more rare advantage of being protected from status during the turns you sleep. Yes the 2 turns with drastically reduced or halved progress can be devastating, however a full hp recovery that also removes status can be incredibly clutch.
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